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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Lin-Young Borovskova
Science and Trade Institute Caldari State
902
|
Posted - 2012.11.11 00:18:00 -
[1] - Quote
Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout.
Versatility, let me repeat it to you: VERSATILITY
Negative points: Command sub ->quite ridiculous this sub does not limit fittings and slots so they are not better than Command ships and still profit from some ridiculous sign radius still making them IMPROBABLE when you put the money for.
From expensive to extremely expensive if you want to get the best out of those
SP loss
Extra SP training
For the last part "uber battleship in a cruiser desguise" you clearly haven't flown battleships these days. Show me the T2 fitted Tengu with over 1K dps hands down and please explain me the mechanics and sign radius influence on applied dps.
You have about 1h and I want at least 10 pages. If you're good you'll get cookies. 
brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
902
|
Posted - 2012.11.11 00:45:00 -
[2] - Quote
Azrin Stella Oerndotte wrote:Lin-Young Borovskova wrote:Harvey James wrote:CCP Falcon wrote:Tech 3 is awesome  too awesome to the detriment of every other ship which is unfortunate because they have great potential to add something unique to the game of being a true multi-purpose ship. Hopefully the re-balance will do this they should be a support ship at its heart not some uber battleship in a cruiser disguise. However i feel in order for this to happen and still remain viable the cost of the ship must be brought in line with T2 cruisers or thereabout. Versatility, let me repeat it to you: VERSATILITY Negative points: Command sub ->quite ridiculous this sub does not limit fittings and slots so they are not better than Command ships and still profit from some ridiculous sign radius still making them IMPROBABLE when you put the money for. From expensive to extremely expensive if you want to get the best out of those SP loss Extra SP training For the last part "uber battleship in a cruiser desguise" you clearly haven't flown battleships these days. Show me the T2 fitted Tengu with over 1K dps hands down and please explain me the mechanics and sign radius influence on applied dps. You have about 1h and I want at least 10 pages. If you're good you'll get cookies.  Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range. Most complaints I have seen about tech 3's is that killing them is bloody hard and that one of the best ways to kill another tech 3 is by using another tech 3.
No they are not hard to kill. As long as you understand strong and weak point of each they're not. Eatch and every one of them is extremely fragile to neuts, they loose all their tank or dps/both, mobility, and have thin skins. Now for sure if we're talking about the carebear faction/officer fit BS that got caught at that random sanctum with a passive shield tank, no neuts no webs and no ecm drones...

Neuts.
Drones
Dead T3
And if you keep trying to stay on grid with some T3 shooting at you from 80km then I'm sorry to tell you it's and idiots idea to do so. You can also shoot a battleship from 140K with a battlecruiser (+ if you fit it specifically for) Why would you run away from some T3 at the gate if you fit at least one heavy neut, and have decent skills?-the only reason I see to do so is if he lights a cyno. Again, it's just an opinion. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
902
|
Posted - 2012.11.11 00:58:00 -
[3] - Quote
Pinky Denmark wrote:I'm glad Falcon isn't going to balance T3 ships because that statement doesn't seem to reflect 10 years of experience with pvp...
Not sure what to understand, T3's 10 years ago?  Or so many changes after 10 years that T3's with OGB and billions in fit makes them a little bit OP? Sorry I stil do not see the problem with T3's, but a serious one with OGB. But then I have to think about double XL-ASB/750DPS sleipnir or eventually, really eventually, ASB Vagabons, ASB Cyclones, ASB Talos, ASB Cynabals that are well known for being underpowered etc.
Whatever, this thread is going places  brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
903
|
Posted - 2012.11.11 01:25:00 -
[4] - Quote
Inquisitor Kitchner wrote:Fix Lag wrote:CCP Falcon wrote:My job isn't to balance ships, so that's my personal opinion after having been a PvPer for best part of 10 years  As soon as you log in to Eve Online, you engage in the mythical "Pee Vee Pee" that everyone so desperately seeks, so calling yourself a "PvPer" is entirely redundant and inherently a part of being a player in this game. What a ridiculous notion. You're not automatically a "PvPer" if you undock. Likewise you can easily be in the game without being a "PvP" player. Not being a PvP player does not = unable to have players kill you. In real life I'm not a mugger, but someone can still mug me (orami?)
Incorrect.
you're automatically a "PVPer" the moment you log in in eve, because everything in eve is about competition between players, therefore every single activity in game is PVP, be it at the undock or while you're trading in your CQ's.
brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
907
|
Posted - 2012.11.11 17:16:00 -
[5] - Quote
Lord Okinaba wrote:Tech 3's are too good at too many things, they make T2 cruisers almost pointless.
Tech 3 should be jack of all trades, but master of none.
Tech 2 should be specialized into specific roles and be the best at performing those roles.
To me, arguing about the cost of T3 and T2 in the current state and using that as a reason for gap is pointless, as the current price of the ships reflects the ships current performance. If you were to boost Tech 2 the market would soon start to reflect those changes and the prices of those ships would go up.
Then don't mix oranges with apples.
Tech 3 ships Tech 2 fitted ARE not better, and when they do once again you will be making judgement mistakes. Currently there are more problems with modules/weapon systems and game mechanics than with those ships. Do those need some tweaks? -sure, but I'm not sure you are going to like the buffs they will get once some modules, armor tanking, game mechanics and T2 ships get balanced. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
913
|
Posted - 2012.11.12 18:59:00 -
[6] - Quote
Rek Seven wrote:Must be cool to be a fittings expert... Congratulations.
Should we get back on topic?
Me too would like to have some expert fittings available on this thread. Clearly, I'd have the feeling I'm good for once  brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
913
|
Posted - 2012.11.12 19:13:00 -
[7] - Quote
Alundil wrote:Azrin Stella Oerndotte wrote: Because a battleship can totally apply full "1000" DPS on almost any ship and zip around at a couple of km/s with a tiny sig and a +80km range.
You're not going to get all 3 of those things on a T3 Strat Cruiser either so holding that up as the "Pi+¿ce de r+¬sistance" is faulty at best. I don't think I've ever seen a T3 Cruiser with 1000 DPS with +80km range (applied dps otherwise it doesn't matter at all). It's a trade off to fit these for 1000 DPS. To do so you lose some of the mobility (there goes the + km/s) and a LOT of the range you speak of. At that point you have to be very specific about how you engage in them otherwise you can't apply much of that paper DPS. You can brick tank them like a mofo (600k EHP proteus comes to mind) but you're relegated to brick tackle or bait tackle (or some other non-DPS and non-mobile role as you're fat and slow at that point). You can make them cloaky and scanny - but in order to do that you, again, lose some of the tank and gank. 1 v1 in that scenario against some unlucky PVE fit ship will go in the T3 favor. But cloaky/scanny T3 against a comparably piloted PVP setup won't fair so well. Point being that T3 is not the "Easy Butan" that people make them out to be. One of the huge benefits of the platform is the ability to customize and in that customization lies it's strengths. But that customization doesn't make the ship unbeatable or even the best choice for all engagements. Add in the bonuses from gang links etc etc and that changes the argument(s) fairly significantly but then that's a separate topic.
Jesus!! -happy someone else here understands and flies T3's too.
o7
brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
916
|
Posted - 2012.11.12 20:32:00 -
[8] - Quote
James Amril-Kesh wrote:I trained an alt for PI. Nerf PI.
I've got an alt trained for....wait he didn't trained a single Sp
Nerf alts, nerf forum, nerf everything, NERF NERF NERF !!
Nao ! brb |
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